He's covered in fur, extremely strong, looks and moves just like a gorilla; only he's intelligent, psychic, and can talk. People don't mistake him for human.
Elennsar in reference to NPC only stuff wrote:
Its a stupid part of the game. There is no reason that PCs should not be allowed to take these classes.
See what I mean by you contradicting yourself?
No, but mistaking him for a real gorilla as opposed to some mutant gorilla (in the sense the X-men are mutant humans) is about as ridiculous.
As for NPC only stuff:
The stupid part is the "NPC only". Admitedly, the truly stupid part is having 1-20 classes that are designed to be inferior.
If Joe The Standard Guardsman is an inferior character, then he's lower level. If Joe the Above Average Guardsman is your peer, he should be the same level.
1) Drop the lottery / 1-in-1,000 analogy. It's utter crap on multiple levels. Either that or explain to me whether you would allow a human sorcerer without the player jumping through hoops, and explain the spread of sorcery through the human demographic.
I would allow a human sorcerer if he came from the right background one time in one, assuming the sorcerer class worked.
What is the right background? Blood of a dragon or outsider somewhere in there, with all of the interesting implications thereof.
Pure human stock (or mixed mortal and mortal) does not contain the traits at all.
2) I'm assuming that any give [race] is going to have certain racial characteristics above and beyond their stat modifiers. Elves will get their free Spot and Listen ranks, longbow proficiency, favored class: ranger, w/e. Therefore, removing the stat modifiers does not remove the "elfness."
Not in and of itself, no.
Race is more about roleplaying and fluff than it will ever be about mechanical modifiers. I can probably RP any PHB race as any other PHB race if I really wanted to.
Here's my problem right here.
Fluff should be reflected BY the mechanical modifiers as much as reasonably possible (I'm not sure how you would mechanically represent an appreciation for good music in D&D and I'm even less sure why anyone would want to try.).
More to the point, racial traits (both the traits found uncommonly, commonly, and all the damn time), influence personality and nature in ways that are different between races.
A claustrophobic dwarf is almost certainly (as in I'm not aware of any way its possible, but I'm not omniscient) impossible.
On the other hand, there are silver tongued dwarves. Not as common as silver tongued elves, perhaps, but common enough.
So racial traits have to actually be held by every damn member of the race in order to be racial traits.
That may mean there are remarkably few "racial traits" that all dwarves/elves/humans/whatever share in common, and each has a couple "one of the following: " traits from a racial list of "things seen in this race".
So you'd have say six traits (or ten, or however many...but a relatively short list.) and your dwarf and my dwarf might well make different picks.
But that list would not be shared by any other race.
'tis a problem. You don't want all ____ to be identical, and you don't want to eliminate racial traits entirely.
Not without having race be not only fluff but meaningless fluff. It really would be writing "orc" on your sheet and that's it.
Somehow, I'm not sure that helps playing a distinctive orc one bit.
Trust in the Emperor, but always check your ammunition.